Harbek Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He very much looks the part of a Armorer. His hair is long and auburn with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He struck the Armorer job and began his own company from there.
Motivation: To be a Actor again; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Job, Attractive. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 2 Alchemist’s fire. 1 Tanglefoot bags. 4 Acid flasks.
Mogg Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear black clothing when he does not wear armor. His auburn hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Map Maker business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Map Maker soon after.
Motivation: To pay off his debts; and to be a courier again
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Debt. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 800 sp.
Shadow Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly warhammers and glaives. His brown fur is still thick. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shadow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shadow. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military, Rich. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 18)
Armor Class 12
Hit Points 146 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic, Dwarven
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4
Possessions: 18000 gp. Aquamarine (1400 gp). White pearl (140 gp). Black pearl (1400 gp). Jasper (40 gp). Violet garnet (1400 gp). Zircon (40 gp). Azurite (10 gp). Banded agate (10 gp). Carnelian (40 gp). Tourmaline (140 gp). Star ruby (500 gp). Violet garnet (1400 gp). Hematite (10 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Banded agate (10 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Freshwater pearl (10 gp). Iolite (40 gp). Coral (140 gp). Coral (140 gp). Tiger eye turquoise (10 gp). Coral (140 gp). White opal (500 gp). Carnelian (40 gp). Obsidian (10 gp). 1 Major magic item.
Torinn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears skinny pants and wears a red and grey robe with the hood down. He has moderate length blue crest. He has gold eyes and a red hat with a grey feather.
Personality: Torinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torinn took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear
Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Nature. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Pikar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely green suit with brown socks and a vest with buckled shoes. His white hair is kept up in a ponytail inside a small hat. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Pikar was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: Expand his business; and to be a sculptor again
Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Family, Job. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 16)
Armor Class 16
Hit Points 104 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
Possessions: 4000 gp. Sard (60 gp). Chalcedony (60 gp). Sardonyx (60 gp). Chalcedony (60 gp). Red spinel (100 gp). Rhodochrosite (12 gp). Deep blue spinel (1100 gp). Amber (100 gp). Deep blue spinel (1100 gp). Jasper (60 gp). Jade (100 gp). Golden pearl (100 gp). Star rose quartz (60 gp). Tiger eye turquoise (12 gp). Aquamarine (1100 gp). Tourmaline (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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