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Advanced [show]


Pelaios Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is brown and curly. His eyes, though not visible through his cowl, are gold.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lamia in disguise. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Racist. Bonds: Adventurer. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Pelaios Destiny, Male Tiefling Cleric 3
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Iolite (40 gp).


Social Check DCs


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he tends to wear a large white jacket. His blonde hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Ernest studied abroad. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world.

Ideals: Justice, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Priest

Voice: Mousy voice

Attributes [hide]

Ernest Tinley, Male Human Monk 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp. Amber (140 gp).


Social Check DCs


Adrex Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his red robe and has his sword always slung over his shoulder. He sports a flattop crest cut. He has several tiny emerald earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Rich, In love. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Adrex Ophinshtalajiir, Male Dragonborn Commoner 6
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 6000 sp. Jeweled anklet (2000 gp).


Social Check DCs


Norman Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Shoemaker uniform. His chestnut hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Shoemaker and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Norman Stapleton, Male Human Sorcerer 7
Medium (5'10") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 100000 cp.


Social Check DCs


Faran Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel costume with the symbols of death on his torso. His moppish golden hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Painter and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Insomniac, Mundane. Bonds: Family, Immigrant. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Faran Wildcloak, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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