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Roondar Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized opal on his left hand. With bright silver hair and a scraggly beard. He has gleaming, smiling gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Roondar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Optimist. Bonds: Rich, In love. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Roondar Oomtrowl, Male Gnome Warlock 6
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1000 gp. Rhodochrosite (15 gp). Citrine (70 gp).


Social Check DCs


Balam Secret, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His clothes are grease stained in places. His long purple hair is drawn into a two foot long braid. His silver eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a poor family in the city he treasured whatever gifts he got. Balam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Poor, Immigrant, Criminal record, Religious. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Balam Secret, Male Tiefling Adept 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 16 (+3)19 (+4)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 800 sp. Eye agate (6 gp). White pearl (50 gp). Blue quartz (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bathin Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: Bathin was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Architect

Voice: Whispers

Attributes [hide]

Bathin Pain, Male Tiefling Expert 8
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 13 (+1)20 (+5)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 70 pp. Tiger eye turquoise (16 gp). Carnelian (60 gp). Banded agate (16 gp).


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His brown hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Gormogord was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy, Insane. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Gormogord Warmwater, Male Halfling Rogue 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Raer Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He prefers to wear red pants and tee shirts. His hair is black and very short. His gray eyes are passionate and lively.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Religious, Rich. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Raer Mori, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs

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