Zed Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'3". He wears brown leather gloves, a brown jacket, and tight pants, and his gloved hand is found clutching a greatsword. His auburn hair is greasy and uncared for. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to clean up the streets
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Terran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Red garnet (70 gp). Pink pearl (70 gp). Violet garnet (200 gp). Red spinel (70 gp). Red garnet (70 gp).
Eberk Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His silver hair is slicked back into a classic pompadour. He has violet eyes and a black hat with a brown feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: He was born in the north. Eberk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Bonds: Criminal record, Military, Immigrant, Debt, Family. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Goblin
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Blue quartz (11 gp). Moss agate (11 gp). Red garnet (160 gp). 1 Half-Plate.
Soveliss Selevarun, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a grey armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. He has a small bristly mustache and wavy brown hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Elven conditions. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Gifted. Flaws: Antagonistic, Disease, Racist. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Immeral Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. He wears a top hat to hide his balding. His thin eyebrows rest above his beady violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. Immeral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He desires power and/or immortality.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Ethereal Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. His cinnamon fur is slicked back into a classic pompadour. His eyes are a pleasant yellow.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he has money and likes to spend it
Flaws: Addict, Disease. Bonds: Attractive, Job, Rich. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1500 gp. Freshwater pearl (12 gp). Rich purple corundum (600 gp). Onyx (80 gp). Violet garnet (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!