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Advanced [show]


Qualen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. He has a very tight haircut. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Junk Dealer, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a sage and was forced into it by his family

Ideals: Fighting, Entrepeneur. Bonds: Family, Poor. Occupation: Sage

Voice: American accent

Attributes [hide]

Qualen Scheppen, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 15000 sp.


Social Check DCs


Tod Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He is generally well dressed albeit a few years behind the times. His moppish golden hair is in a traditional bowl cut. His hazel eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. Tod was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tod decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Criminal record. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Tod Nimblefingers, Male Halfling Paladin 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills Deception +1, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Auran, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fargas Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His golden hair is still thick. His eyes are a pleasant gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the north. Fargas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Fargas Goldfound, Male Halfling Sorcerer 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 18 (+4)14 (+2)
Skills Athletics +3, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Aquan, Sylvan, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 4000 sp.


Social Check DCs


Azzakh Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears baggy white pantaloons and a yellow scarf, and sports empty pouches on his belt. He sports a flattop crest cut. His fierce red eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To be a Butcher again; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Hedonist, Impulsive. Bonds: Family, Job. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Azzakh Baharoosh, Male Dragonborn Warrior 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 110 gp. 1 Good lock.


Social Check DCs


Percival Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Miller uniform. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Miller business at a young age. A gifted student he started as a Glassblower, but he got bored and became a Miller. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Staurheim, Male Half-Elf Bard 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 5000 cp.


Social Check DCs

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