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NPC Generator

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Advanced [show]


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports grey clothing, slightly heavier than average wear. His head has been shaved. His fierce amber eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Ernest was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He inherited the family business which he has now maintained for 12 years.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Enemies, Job, Immigrant. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Ernest Browning, Male Human Monk 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 17 (+3)14 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 2000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Corkitron High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin blue vertical stripes and green pants. His white hair has been sun bleached extensively. He is baby faced.

Personality: He is mildly Halfling supremacist, though he does not identify as such. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and to reunite with his absent mother

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Nature, Family. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Corkitron High-hill, Male Halfling Expert 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)16 (+3) 17 (+3)10 (+0)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Infernal, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His clothes are grease stained in places. His auburn hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and a strong sense of loyalty to dwarven people

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Immigrant, Has a crush, Job. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Nalral Frostbeard, Male Dwarf Expert 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Rock crystal (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Shifting Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a grey and green handkerchief worn on his left side. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He became a Mortician soon after.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Logical. Flaws: Shy. Bonds: Religious, Job, Rich. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Shifting Thunder, Male Tabaxi Barbarian 2
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lewis Southey, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His skin is also unnaturally pale. He has a white handlebar mustache and slicked back white hair. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Jeweler.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Secretive. Bonds: Job, Poor, Family. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Lewis Southey, Male Human Expert 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)18 (+4) 8 (-1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common, Draconic, Dwarven, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs

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