Riardon Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue tunic with brown highlights, and long tan pants that bunch up around his shoes. His brown hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 6 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Addict. Bonds: Immigrant, Adventurer, Family. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 37 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1100 gp. Cloth of gold vestments (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Silver chalice with lapis lazuli gems (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (80 gp).
Bilbron Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Merchant. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair and beard is wavy and long. His eyes are blue.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east to a Merchant, Bilbron learned a great deal about his mother's area of expertise. A gifted student he started as a Priest, but he got bored and became a Merchant. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Professionalism. Bonds: Job, Attractive, Guardian. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp. Fire opal (500 gp). Chrysoprase (80 gp). Fire opal (500 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Direcris Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His red crest is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He has a large green mantle and cape that has been intricately interwoven into his red robe. His white fur is drawn into a tight pony tail with a dagger scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Dagger was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Depressed. Bonds: Adventurer, Poor, Enemies. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 59 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Sylvan, Gnome
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Sardonyx (60 gp). Golden pearl (100 gp). Zircon (60 gp). Lapis lazuli (9 gp). Sard (60 gp). Red garnet (100 gp). Red-brown spinel (100 gp). Pink pearl (100 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.
Personality: He has always had a great fascination with Dwarven culture. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and dwarven compassion
Ideals: Athletic. Flaws: Ugly, Racist, Antagonistic. Bonds: Immigrant. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. Star ruby (400 gp). Obsidian (16 gp). Fiery yellow corundum (400 gp). 1 Half-Plate. 1 Chain shirt.
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