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NPC Generator

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Advanced [show]


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy blue suit. His golden hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant, Rich. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Manfred Cornish, Male Human Adept 11
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1700 gp. Chalcedony (20 gp). Bloodstone (20 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Varis embodies much of what other species detest in the Elves. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Varis Floshem, Male Elf Sorcerer 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A small bag of saffron. (90 gp). 1 Thunderstones. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey tunic with red highlights, and long yellow pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is long and unkept. His amber eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Fonkin will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He worked as a nervous Spice Merchant and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a crush on the local Mercenary; and he would like to get married and retire

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Has a crush. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Fonkin Humplebumple, Male Gnome Warlock 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 sp. 1 Disguise kit.


Social Check DCs


Baern Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. He has brown eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Baern was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Baern Rubyeye, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 18 (+4)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Habor Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'9". He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case, and his gloved hand is found clutching a monstrous two handed axe. His brown hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny amber earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Habor Muse, Male Tiefling Rogue 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 150 pp. Sapphire pendant on gold chain (1100 gp). Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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