Anthony Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Armorer. He wears a broad hat to cover his moderate length auburn hair. His amber unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Armorer, Anthony learned a great deal about his mother's area of expertise. His childhood dream was to be a Gardener, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Job. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +6
Possessions: 14000 cp. 1 Minor magic item.
Gell Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is wearing colorful clothing, dressed as a Cook. He is tall, broad shouldered and powerfully built. His black hair is knotted and matted. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and he is content
Ideals: Professionalism. Flaws: Fearful, Mundane. Bonds: Criminal record, Slave. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Skûn Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his spear. He has a blonde handlebar mustache and slicked back blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Skûn was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Skûn and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he wants to get laid
Flaws: Insomniac, Antagonistic. Bonds: Has a crush, Attractive. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 84 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Malachite (16 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Pink pearl (90 gp). Smoky quartz (40 gp). Pink pearl (90 gp). Jade (90 gp). Aquamarine (1100 gp). Citrine (40 gp). Blue sapphire (1400 gp). Golden pearl (90 gp). Aquamarine (1100 gp). Obsidian (16 gp). Azurite (16 gp). Peridot (40 gp). Deep blue spinel (1100 gp). Sard (40 gp). Golden yellow topaz (1100 gp). Hematite (16 gp). Smoky quartz (40 gp). White pearl (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bucklal Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His white hair is kept up in a ponytail inside a feathered hat. He has hazel eyes and a grey hat with a red feather.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Body Guard, who enjoyed hunting, Bucklal was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He would like to get married and retire; and he is greedy
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Rich, Has a crush. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a black coat with brown slacks. He wears a small hat to hide his balding. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Attractive, Rich. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. Silver comb with moonstones (300 gp). Old masterpiece painting (2100 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (2100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
