Gerbo Turen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, green, dusty cloak. His blonde hair is long and unkept. His brown eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a slaver, Gerbo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerbo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Enemies, Mentor. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 80 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Goblin, Elven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Cloth of gold vestments (140 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (70 gp). Finely wrought small gold bracelet (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold cup set with emeralds (4000 gp). Finely wrought small gold bracelet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Akmen was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Akmen and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Family. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 110 pp.
Adam Chatham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His top hat is riddled with cuts and holes. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Tanner father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Mentor. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Thradal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. Thradal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Gifted, Entrepeneur. Flaws: Disease, Racist. Bonds: Nature. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 390 gp.
Beiro Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of southern immigrants he idolized his father. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family, Rich. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. White pearl (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
