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Advanced [show]


Tricking In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a black coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He has moderate length gray fur. His yellow eyes peer out from beneath his wide-brimmed black hat.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He believes the world needs to unite to get rid of brigands once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Racist. Bonds: Poor, Enemies, Immigrant, In love. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Tricking In the Storm, Male Tabaxi Warrior 9
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Gruk Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Hedonist. Bonds: Religious. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Gruk Birkenhead, Male Half-Orc Expert 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Stealth +7
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. Amber (160 gp). Fire opal (500 gp).


Social Check DCs


Norman Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a black armored body suit, with a simple tan line shooting up and back down. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has styled his silver hair well, parting it to the left. His brown eyes dart from person to person.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Rich, Job, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Erenaeth, Male Half-Elf Wizard 8
Medium (5'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 5000 sp.


Social Check DCs


Gimble Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Gimble's first love is himself. His second love is also himself. He is obsessed with a lost civilization.

History: Gimble was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Body Guard.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Adventurer, Job, Military. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gimble Ningel, Male Gnome Rogue 8
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 67 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He is wearing a long, yellow cloak. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Shepherd and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Kilvar Dankil, Male Dwarf Monk 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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