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Advanced [show]


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Nelkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He also has developed a complete distrust of the Carter profession.

History: He got into the Barrister business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Nelkin Fastfoot, Male Halfling Adept 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2800 sp.


Social Check DCs


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Antagonistic. Bonds: Criminal record, Military, Rich, Has a crush. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Gerard Kendal, Male Human Commoner 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Kildrak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His golden hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Scribe, but he got bored and became a Unemployed. He was granted divine powers by his dying sister.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: In love, Job. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Kildrak Steelfist, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5

Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized jet on his left hand. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gilbert was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Selfish. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Gilbert Marston, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Erky Turen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His hair is chestnut, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Erky managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His religion dominates his actions.

Flaws: Depressed. Bonds: Attractive, Religious, Slave. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Erky Turen, Male Gnome Monk 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Jade (110 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs

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