Shamash Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears just a tan suit, and he perpetually has his rapier ready. He keeps his long brass crest kept up in a rat tail. His fierce gold eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Shoemaker business at a young age. He has had some formal dancing training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Ghûra Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He is physically well-built. His blonde hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and seeks redemption
Flaws: Disease. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Tim Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair, when down, is lengthy. His eyes are brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south, but his parents moved at a very young age to the north. His childhood dream was to be a Adventurer, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Justice. Bonds: Job, Immigrant. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1300 gp. Violet garnet (1100 gp). Onyx (70 gp). Rhodochrosite (12 gp). Fiery yellow corundum (1100 gp). Rose (70 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.
Fulbar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: A deep hatred of brigands; and money/treasure
Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Auran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 pp. 8 Acid flasks.
Shamash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His crest is silver and curly. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: He was born in a small forest village. His martial abilities were realized during a raid on his village. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Masterwork Heavy wooden shield. 1 Half-Plate.
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