Ahrim Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet feathered hat and violet clothes. His hair is red, silky, and of moderate length. His black eyes lackadaisically let the world flow into them.
Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of southern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Dynamic Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He wears his orange fur up. His thin eyebrows rest above his beady blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Dynamic grew up listening to his father's many stories. In his 12th year, his parents were killed by a orcs raid, leaving Dynamic alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Engraver again; and he is unsatisfied with his job
Flaws: Ugly, Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 15
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +3
Possessions: 130 gp. 1 Half-Plate.
Ar-Gul Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His tied-back hair is black. He has blue eyes and a green hat with a violet feather.
Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Detective, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: To be a Detective again; and he is content
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Guardian, Job. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 15)
Armor Class 12
Hit Points 97 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Jeweled electrum ring (2000 gp). Gold and topaz bottle stopper cork (1000 gp). A small bag of saffron. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.
Varis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky brown painted plate armor. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Varis was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Poor, Adventurer, Job. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 14
Hit Points 57 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +8
Possessions: 2000 gp. Tiger eye turquoise (6 gp). Rhodochrosite (6 gp). Citrine (70 gp). Deep blue spinel (900 gp). Star rose quartz (70 gp). White opal (600 gp). Tiger eye turquoise (6 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Gardain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Laborer, but he got bored and became a Body Guard. He has set out to sabotage the competition.
Motivation: To be a Laborer again.
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp.
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