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Advanced [show]


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nuraval took refuge in the large cave and found the beat up pickaxe and armor he uses now. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 104 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5

Possessions: 4000 gp. Iolite (30 gp). Golden yellow topaz (600 gp). Black opal (600 gp). Aquamarine (600 gp). Banded agate (5 gp). Black star sapphire (600 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears tattered old clothes. His clothes are grease stained in places. He wears a feathered hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Zook's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Zook Quillsharpener, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Korfel Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His chestnut hair is singed and shortened. His blue eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Korfel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Korfel. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record, Adventurer. Occupation: Doctor

Voice: German accent

Attributes [hide]

Korfel Holland, Male Half-Elf Rogue 3
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a flattop hair cut. He has blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Rich, Criminal record, Religious. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jak Sunmeadow, Male Halfling Warrior 7
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 26 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Erdan Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a yellow and brown robe with the hood down. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Overbrimming with self-confidence, Erdan isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered dancing. He has dedicated himself to building a better kind of golem.

Motivation: He's in love; and he desires power and/or immortality

Ideals: Impeccable, Artistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Erdan Casilltenirra, Male Elf Monk 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork manacles. 1 Climber’s kit. 1 Simple lock.


Social Check DCs

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