Ghaliver Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has wavy golden hair. He is baby faced.
Personality: Aggressive, abrasive, and angry, Ghaliver embodies much of what other species detest in the Halflings. His job bores him to no end. He has decided to make it more interesting.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. After a long history of fighting, Ghaliver and his spouse have recently divorced.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Criminal record, Job. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 100 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. A small bag of saffron. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Othronus, Male Elf [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Server. His clothes are grease stained in places. He keeps his long blonde hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Secretive. Bonds: Poor, Immigrant, Attractive, Adventurer, Nature. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.
Berrian Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his pastel robe. He has a moderate pudge and is not very fit. He has wavy white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Berrian does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Berrian took refuge in the old dungeon and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 15000 sp. 1 Minor magic item.
Bundrigo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears red leather gloves, a red jacket, and tight pants. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: Gifted from a young age, Bundrigo studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Pacifist, Gifted. Flaws: Ugly, Secretive, Depressed. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.
Theobald Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Meet up once more with his childhood friend; and retire the richest man in the west
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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