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Advanced [show]


Gormogord Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is portly but not overly obese. He wears his brown hair up. His eyes are a pleasant green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Gormogord would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gormogord was born in the east. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Persistence, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Gormogord Wiseacre, Male Halfling Rogue 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Brass mug with jade inlays (600 gp). 4 Antitoxin. 4 Antitoxin. 3 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Abad Dare, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man typically wears blue cloth garments or leather armor. He wears a broad hat to hide his balding. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother

Flaws: Ugly, Addict, Shy. Bonds: Poor, Slave. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Abad Dare, Male Tiefling Druid 6
Medium (5'8") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His beige fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he would like to get married and retire

Ideals: Athletic, Passionate. Bonds: Criminal record, Nature, Rich, Has a crush. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Emerald Plume, Male Tabaxi Sorcerer 7
Medium (5'10") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with violet slacks. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling gray eyes.

Personality: Overbrimming with self-confidence, Anverth isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. Anverth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered west to less war torn lands. During his travels, Anverth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anverth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anverth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Hedonist, Disease, PTSD. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Anverth Loofollue, Male Gnome Monk 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Two Llamas Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a black small hat and black clothes. He is muscular with a powerful set of arms. His gray fur is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his absent mother; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant, Criminal record, Family. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Two Llamas Running, Male Tabaxi Cleric 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 sp.


Social Check DCs

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