Igden Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a wizard, Igden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Giant, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).
Cloak Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel cloak and cross-gartered tan stockings, and is pretty ugly. His red fur is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. During his travels, Cloak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cloak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cloak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (600 gp). 1 Minor magic item.
Melech Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Melech lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and his relatives are trying to arrange a marriage
Bonds: Attractive, Guardian, Immigrant, Family. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 sp.
Jade Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing colorful clothing, dressed as a Roofer. His yellow fur is thinning but still full. His face is covered beneath a completely black helmet.
Personality: Jade is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Jade does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Jade was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 130 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 600 pp. 1 Medium magic item.
Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. This green eyed northerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Joser was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better world.
Motivation: To be a Soapmaker again; and meet up once more with his childhood friend
Ideals: Disciplined, Persistence. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Hunter
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 82 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Auran, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 3100 gp. Iolite (20 gp). Zircon (20 gp). Black pearl (700 gp). Blue star sapphire (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
