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NPC Generator

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Advanced [show]


Uraim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in black turtlenecks beneath a grey coat with brown slacks. He sports a long white beard, and similarly colored long hair. His eyes are gray and beady.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Uraim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Uraim Daerdahk, Male Dwarf Ranger 6
Medium (4'0") Dwarf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Black pearl (1200 gp). Zircon (60 gp). Golden yellow topaz (1200 gp). Red-brown spinel (150 gp).


Social Check DCs


Conrad Tattersall, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tan shirt with thin black vertical stripes and green pants. His skin is also unnaturally pale. His hair is red and curly. His eyes, though not visible through his cowl, are violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.

History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Religious, Military. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Conrad Tattersall, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mozikth Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His bronze crest is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His father raised him in a mountain cabin. Mozikth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mozikth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Disease, Insane. Bonds: Criminal record, Nature. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Mozikth Chumbyxirinnish, Male Dragonborn Monk 8
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 14
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5

Possessions: 140 pp.


Social Check DCs


Veit Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This western man typically wears black cloth garments or leather armor. His clothes are grease stained in places. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Veit does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Insane, Depressed. Bonds: Poor, Immigrant, Military. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Veit Glanhig, Male Dwarf Adept 7
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a kukri. His brown hair is drawn into a tight pony tail with a card scrunchie. His eyes are hazel and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Map Maker business at a young age. Godfrey was born on a far northern desert where he grew up under the tutelage of his father, an expert Map Maker. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a shipwright again

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Godfrey Heiser, Male Half-Elf Warrior 4
Medium (5'3") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Bloodstone (20 gp). Tourmaline (90 gp). 1 Minor magic item.


Social Check DCs

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