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Advanced [show]


Einkil Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. His golden hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: Einkil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Einkil Stoutale, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 270 gp. 1 Darkwood Shield.


Social Check DCs


Horhog Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a black suit. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Horhog took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break

Ideals: Optimist. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Horhog Lindsay, Male Half-Orc Aristocrat 4
Medium (5'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Baern Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. Baern abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Fearful, Ugly. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Baern Ironfist, Male Dwarf Fighter 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 142 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 20 (+5)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +7, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Zircon (50 gp). Hematite (15 gp). Blue star sapphire (1500 gp). Rhodochrosite (15 gp). Red garnet (70 gp). Chrysoberyl (70 gp). Blue star sapphire (1500 gp). Violet garnet (500 gp). Tourmaline (70 gp).


Social Check DCs


Umpen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his daughter

Ideals: Disciplined, Philantrophist, Impeccable. Flaws: Disease. Bonds: Family. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Umpen Cobblelob, Male Gnome Cleric 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 13000 cp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He is dressed in earthy colors with a tan and grey handkerchief worn on his right side. He has moderate length red hair. His violet eyes peer out from beneath his top tan hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich western family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Rich, Enemies, Job. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Qualen Cobblelob, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs

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