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NPC Generator

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Advanced [show]


Aramil Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Aramil Melancon, Male Half-Elf Warrior 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is muscular with a powerful set of arms. His brown hair is knotted and matted. This green eyed easterner is not easily forgotten.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Guardian, Adventurer. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Gerald Wentworth, Male Human Druid 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. Black pearl (1500 gp). Red spinel (150 gp). Aquamarine (1500 gp). Golden pearl (150 gp).


Social Check DCs


Goroth Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy red hair. His eyes are likewise violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.

History: Goroth was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Bonds: Attractive, Guardian, Poor, Adventurer. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Goroth Fulton, Male Half-Orc Warrior 6
Medium (5'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 9 (-1)14 (+2)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp.


Social Check DCs


Pog Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his blonde hair well, parting it to the left. His eyes are green and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Pog studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and wants his loneliness to end

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Shy. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Pog Munggen, Male Gnome Wizard 9
Small (3'2") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 18 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Draconic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1900 gp. Blue quartz (12 gp). Obsidian (12 gp). Rock crystal (60 gp). Blue quartz (12 gp).


Social Check DCs


Tharivol Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'8" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. His long brown hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Nature. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Tharivol Siannodel, Male Elf Ranger 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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