Trym Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a tan and green robe with the hood down, he is not a threatening figure. His blonde hair and beard is wavy and long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 7000 cp.
Tricking Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a yellow suit. His yellow fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. As long as the job gets done he does not care how it got done.
History: When he was but 6 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: To be a Miller again; and sabotage a competitor
Ideals: Artistic, Professionalism. Bonds: Attractive, Immigrant, Job. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp.
Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears a top hat to cover his moderate length scarlet crest. His red eyes are slightly larger than normal.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Nadarr was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Miner.
Motivation: To be a Cartwright again; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item.
Beloril Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear ponchos typically of a light tan in addition to tight pants. His whole body is exceptionally muscular. He wears his golden hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.
History: Beloril was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better kind of golem.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Flaws: PTSD. Bonds: Immigrant, Attractive, Adventurer, Poor, Military. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Scrag Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy chestnut beard and wild chestnut hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Scrag studied abroad. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 2200 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Musical instrument. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!
