Shedinn Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His rusty crest has been sun bleached extensively. He has red eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Religious, Job, Military. Occupation: Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Brass mug with jade inlays (200 gp). 4 Alchemist’s fire.
Wobbles Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is wearing colorful clothing, dressed as a Fletcher. He has a hunchback. He is bald on top and has large silver tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Ugly, Addict, Fearful. Bonds: Family, Mentor. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 90 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Gnoll, Terran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 280 pp. Aquamarine (200 gp). Citrine (40 gp). Aquamarine (200 gp). Citrine (40 gp). Black opal (1200 gp). Golden yellow topaz (200 gp). Star rose quartz (40 gp). Hematite (11 gp). Citrine (40 gp). Star ruby (1200 gp).
Thomas Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a pixie cut. This hazel eyed easterner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He enjoys reading and quiet.
History: Born in the east to a Architect, Thomas learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Architect.
Motivation: He wants to get laid; and money/treasure
Ideals: Logical. Bonds: Rich, Has a crush, Job, Military. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5
Possessions: 1700 gp.
Sapply Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Sapply embodies much of what other species detest in the Gnomes. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sapply took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Flaws: Antagonistic, Fearful, Mundane. Bonds: Nature. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. Rhodochrosite (12 gp).
Adrik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright black suits and hats. He has done his best to style his golden hair to look like a famous performer. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1500 gp. Bloodstone (70 gp). Azurite (5 gp). Obsidian (5 gp). Hematite (5 gp). Malachite (5 gp). Blue quartz (5 gp).
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