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NPC Generator

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Advanced [show]


Carrie Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. He is bristling with hidden weapons, mostly rapiers and quarterstaffs. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He moved out south to avoid the crime he committed. After months of barely getting by, Carrie managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Logical. Flaws: Selfish, Insane. Bonds: Criminal record, Rich. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Carrie Kitchur, Male Half-Elf Warlock 2
Medium (5'1") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 310 gp. 1 Average lock.


Social Check DCs


Rimmon Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears a broad hat to hide his balding. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: The child of a Crown-heir, who enjoyed hunting, Rimmon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rimmon took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Miller

Voice: Whispers

Attributes [hide]

Rimmon Divinity, Male Tiefling Bard 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Arcana +5, Athletics +5
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1000 gp.


Social Check DCs


Nalral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Disciplined, Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Nalral Ungart, Male Dwarf Adept 10
Medium (4'1") Dwarf, Lawful Good (CR 10)
Armor Class 13
Hit Points 68 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills Deception +7, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 6000 sp.


Social Check DCs


Cressel Terror, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He has no hair. He has a dull look in his red eyes.

Personality: Cressel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: Cressel was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Hunter for hire.

Motivation: He loathes his own lifestyle; and to be a carter again

Ideals: Extrovert, Artistic. Flaws: Ugly, Depressed. Bonds: Family, Job. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Cressel Terror, Male Tiefling Expert 8
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 10 (+0)18 (+4)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 300 gp. Sard (20 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Lance Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large white tufts of hair around his ears. This green eyed northerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the north. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Joker, Logical. Flaws: Ugly, Insane. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Lance Mancilla, Male Half-Elf Commoner 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)13 (+1) 15 (+2)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp. Violet garnet (1600 gp). Blue star sapphire (1200 gp). Smoky quartz (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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