Akmen Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His dark red hair is still thick. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Athletic. Flaws: Addict, Terse, Forgetful. Bonds: Rich. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 20 (+5) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Infernal, Dwarven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item.
Uthemar Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
Possessions: 100 gp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.
Brogg Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Brogg was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Half-Orc compassion; and sabotage a competitor
Flaws: Antagonistic, Racist. Bonds: Mentor, Job, Adventurer. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 57 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
Valafar Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly morningstars and greataxes. His hair is cut close to his head. His red eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Justice, Philantrophist. Flaws: Disease. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Kody Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with top hat and is in decent physical shape. His black hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he has money and likes to spend it
Ideals: Fighting. Bonds: Has a crush, Rich, In love, Job. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!