Dayereth Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His red hair is braided into rings. His gray eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Druidic, Terran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Bertram Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man wears baggy violet pantaloons and a black scarf, and sports empty pouches on his belt. His hair is short and silver. He has a dull look in his hazel eyes.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: The child of a Bellfounder, who enjoyed hunting, Bertram was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 500 sp. 1 Darkwood Shield.
Theriatis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with small hat. He has a long chestnut beard with little hanging trinkets. His eyes are likewise blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Theriatis was born in the east. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by illithids. Theriatis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Persistence, Artistic. Bonds: Slave, Enemies, Family. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Elaim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears a broad hat to hide his balding. His gray eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Elaim began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Justice, Entrepeneur. Bonds: Enemies, Poor, Family. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp. Jasper (80 gp).
Shifting In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His fur is short and orange. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Shifting is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Extrovert, Professionalism. Bonds: Attractive, Poor, Criminal record. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
