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NPC Generator

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Advanced [show]


Beast Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length orange fur. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beast took refuge in the ruined castle and found the beat up sword and armor he uses now. He now mingles about in high society.

Motivation: A deep hatred of brigands; and money/treasure

Ideals: Fighting. Bonds: Immigrant, Nature, Rich, Enemies. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Beast Peak, Male Tabaxi Expert 12
Medium (6'1") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Stealth +6
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp.


Social Check DCs


Fallond Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: Fallond wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Justice. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fallond Burrowfound, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills History +6, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 300 pp. Star ruby (1400 gp). Star ruby (1400 gp). Moss agate (8 gp). Rock crystal (80 gp). Pink pearl (50 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His beige fur is heavily combed to the right. His eyes are likewise copper.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Shifting In Woods, Male Tabaxi Adept 7
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 12 (+1)19 (+4)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is chestnut and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to open a new tavern.

Ideals: Pacifist. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Eiravel Othronus, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Perception +2, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Aquan, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy pastel pantaloons and a brown scarf. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: Born in the east to a Merchant, Radomir learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Passionate, Gifted. Bonds: Job, Criminal record. Occupation: Merchant

Voice: American accent

Attributes [hide]

Radomir Cherrycheeks, Male Halfling Expert 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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