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NPC Generator

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Advanced [show]


Roger Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His tied-back hair is chestnut. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Roger was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and expand his business

Flaws: Ugly, Impulsive, Racist. Bonds: Job, Nature. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Roger Yardley, Male Human Cleric 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Adelard Oakley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long auburn hair kept up in a rat tail. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Adelard Oakley, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 18 (+4)14 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Ralf Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His hair is long and chestnut with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Poor, Enemies. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Dumph, Male Human Warlock 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 130 gp.


Social Check DCs


Eiravel Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Eiravel has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Poor, Family. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Eiravel Cithreth, Male Elf Monk 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 200 gp.


Social Check DCs


Raam Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his tan robe and has his rapier always slung over his shoulder. He wears his blue hair down. His skin is flawless and his red eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He invites people to come help in his community garden.

History: Born in the west to a Carpenter, Raam learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by orcs. Raam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Raam Turmoil, Male Tiefling Monk 3
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 14 (+2)20 (+5)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs

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