Donaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses well, typically a more casual-formal manner. His crest is short and gold. This gold eyed southerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Miller mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Terran, Halfling
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
Possessions: 10000 sp. Deep blue spinel (800 gp). Sard (20 gp). Black opal (1400 gp).
Tarhun Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his sai. He has a slight overbite and is overall scrawny. His bronze crest is long and unkept. His eyes, though not visible through his cowl, are red.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Tarhun studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 5000 sp. Bloodstone (30 gp). Carnelian (30 gp).
Drifting Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his brown fur to look like a famous performer. His amber eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Architect job and began his own company from there.
Motivation: To unite with his sister; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Insomniac. Bonds: Nature, Job, Family. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 85 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 gp. Red-brown spinel (100 gp). Pink pearl (100 gp). Smoky quartz (30 gp).
Krimmon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He sports a long brown beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Detective. Energy wise he seems alert and responsive.
History: Born in the west to a Detective, Krimmon learned a great deal about his father's area of expertise. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business
Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. A delicate silver chain set with a tourmaline (30 gp). Gold and topaz bottle stopper cork (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
Broce Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears pastel trousers with green and white striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, Broce was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Melee.
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