Joser Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown armored body suit, with a simple grey line shooting up and back down. He keeps his black hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and retire the richest man in the west
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insomniac. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 cp. Blue quartz (12 gp). Red-brown spinel (150 gp). Moss agate (12 gp).
Seven Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His gray fur is braided into rings. His green eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. Malachite (15 gp). Iolite (60 gp). Deep blue spinel (600 gp).
Purson Love, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak, and carries nunchakus. His dark red hair is heavily combed to the left. His black unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Purson lived on a farm with his mother, near the main road leading to a nearby town. One day when Purson was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Purson was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting. Flaws: Disease, Antagonistic, PTSD. Bonds: Religious, Family. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Silver pearl (160 gp).
Bharash Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his copper crest down. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Bharash isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bharash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Impeccable, Fighting. Bonds: Rich, Mentor. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp.
Zaffrab Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light red in addition to tight pants. His black hair is braided into rings. His violet eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated, Philantrophist. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 500 gp.
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