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Advanced [show]


Stannor High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Stannor High-hill, Male Halfling Sorcerer 13
Small (3'3") Halfling, Neutral Good (CR 13)
Armor Class 11
Hit Points 33 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1000 gp. Blue quartz (12 gp). Black opal (700 gp). Banded agate (12 gp). Moss agate (12 gp). Coral (50 gp). Lapis lazuli (12 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times, and sports empty pouches on his belt. His red fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are yellow.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Tricking studied abroad. A gifted student he started as a Brewer, but he got bored and became a Navigator. In the meantime he has taken over work as a Navigator and occasionally as a mercenary.

Motivation: To be a Brewer again; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Tricking Wind, Male Tabaxi Adept 10
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Investigation +6, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1500 gp. An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Enialis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a kukri. He has a very tight haircut. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Miner, who enjoyed hunting, Enialis was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and to clean up the streets

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Enialis Tiltathana, Male Elf Cleric 13
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 4000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is long and unkept. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Sammal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sammal hails from a village terrorized by giants. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Rich, Job, Family, Enemies, Nature. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Sammal Hope, Male Tiefling Warrior 3
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 19000 cp. Brown-green garnet (130 gp). Freshwater pearl (4 gp).


Social Check DCs


Conrad Byron, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is thinning but still full. His eyes are likewise violet. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the east. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 5 years old his parents immigrated from the east. Conrad was born on a far eastern island where he grew up under the tutelage of his father, an expert Navigator. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and nothing but the best is good enough for him

Ideals: Pacifist, Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Conrad Byron, Male Human Barbarian 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 109 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Giant
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 110 pp.


Social Check DCs

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