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NPC Generator

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Advanced [show]


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy grey pantaloons and a blue scarf. His golden hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his small grey hat.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Dalgal began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dalgal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Artistic, Entrepeneur. Bonds: Job, Enemies, Debt. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Bard 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 500 sp. Hematite (10 gp). 1 Chain shirt.


Social Check DCs


Rael Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'8". He wears baggy brown pantaloons and a grey scarf, and his gloved hand is found clutching a shield. His hair is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Flaws: Insane, Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Rael Dmitriyev, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Coral (120 gp). Blue quartz (13 gp).


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His fur is short and brown. His yellow eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Server, but he was a colossal failure. He struck the Carpenter job and began his own company from there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tricking Treat, Male Tabaxi Sorcerer 7
Medium (5'4") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Insight +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 200 gp.


Social Check DCs


River Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of nunchakus, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is thinning but still full. His eyes are copper and catlike.

Personality: This man loves music and to teach people music more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: He was born into a rich family. A freak accident while working with his Soapmaker mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Soapmaker again; and sabotage a competitor

Ideals: Fighting, Artistic, Pacifist. Flaws: Disease. Bonds: Rich, Job. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

River Shore, Male Tabaxi Aristocrat 5
Medium (6'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 15 (+2)18 (+4)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His cinnamon fur is unkempt and raggedy. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: He'd like to take his coworkers down a peg; and to be a server again

Flaws: Ugly, Secretive. Bonds: Poor, Job, Religious. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Dynamic Paws, Male Tabaxi Druid 12
Medium (5'5") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 104 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +7, Insight +6
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Aquan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Carved bone or ivory statuette (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Old masterpiece painting (2100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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