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NPC Generator

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Advanced [show]


Naill Nailo, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His hair is blonde and curly. His violet eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Naill was raised in a hard working conservative environment. He worked as a nervous Fletcher and found it very stressful. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Shy. Bonds: Enemies, Job, Criminal record. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Naill Nailo, Male Elf Aristocrat 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thervan Teinithra, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He wears his auburn hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is mildly Elf supremacist, though he does not identify as such. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Racist, Mundane. Bonds: Poor, Religious, Criminal record. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Thervan Teinithra, Male Elf Bard 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10000 cp.


Social Check DCs


Kelter Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Blacksmith, and sports empty pouches on his belt. He wears his silver hair down. His eyes are likewise green. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Kelter isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Kelter Glenfellow, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Expand his business.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: In love, Job. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Alexandre Tenley, Male Human Wizard 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 210 pp. A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Minor magic item.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Fortune-teller. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. Trym was born on a far western plains where he grew up under the tutelage of his mother, an expert Fortune-teller. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Attractive, Poor, Immigrant. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Trym Graham, Male Human Fighter 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 70 pp.


Social Check DCs

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