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Lone Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His fur is orange and very short. His blue eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast plains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and he wants revenge against drow

Ideals: Pacifist. Flaws: Fearful. Bonds: Nature, Adventurer, Enemies. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Lone Of Snakes, Male Tabaxi Sorcerer 8
Medium (5'5") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 12000 sp. Moss agate (5 gp).


Social Check DCs


Naal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright chestnut hair and a scraggly beard. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naal took refuge in the large cave and found the beat up greatsword and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Sensitive. Bonds: Nature. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naal Galanodel, Male Elf Ranger 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 13000 cp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 3 Alchemist’s fire. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Eldon Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His moppish black hair is in a traditional bowl cut. He has a dull look in his amber eyes.

Personality: Eldon wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant, Religious. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Eldon Murnig, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)10 (+0) 15 (+2)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Thamior Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean brown cloak covering his clean studded leather. He has auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Thamior will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Thamior was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Bonds: Attractive, Family, Rich, Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Thamior Rolands, Male Half-Elf Warrior 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy black suit and is in decent physical shape. His silver hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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