Heian Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. His blue eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. Heian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heian decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Mentor, Criminal record. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 92 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (120 gp). Jeweled anklet (2000 gp). 1 Medium magic item.
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his scimitar ready. He has beige fur. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
Possessions: 100 sp. 1 Bullseye lantern.
Fargas Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He is bristling with hidden weapons, mostly spears and hand crossbows. His black hair is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Criminal record, Poor. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Conrad Cotton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: Retire the richest man in the south; and to prove his worth to the world
Ideals: Artistic, Entrepeneur, Gifted. Flaws: Impulsive. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Paymon Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He has white hair. His red eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.
History: Born in the north to a Guard, Paymon learned a great deal about his father's area of expertise. He worked as a nervous Guard and found it very stressful. He became a Guard soon after.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Job. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Auran, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. Jet (100 gp). Fire opal (700 gp). Blue quartz (4 gp). Iolite (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!