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NPC Generator

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Advanced [show]


Arnold Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in tan turtlenecks beneath a brown coat with tan slacks. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Military, Nature. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Arnold Durkin, Male Half-Elf Wizard 4
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 12000 cp. 1 Half-Plate.


Social Check DCs


Osco Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a black cloak and cross-gartered violet stockings and is in decent physical shape. He is bald on top and has large auburn tufts of hair around his ears. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: Osco hails from a village terrorized by gnolls. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Osco was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Addict, PTSD. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Osco Swiftwhistle, Male Halfling Sorcerer 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Azgrom Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and carries sais. His auburn hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Doctor business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Azgrom grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azgrom. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Fighting. Flaws: Emotional. Bonds: Adventurer, Criminal record, Job, Rich. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Azgrom Blankley, Male Half-Orc Bard 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp.


Social Check DCs


Ombul Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has a moderate pudge and is not very fit. His white hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined, Artistic. Flaws: Ugly, Racist, Fearful. Bonds: Adventurer. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Ombul Thorngage, Male Halfling Druid 8
Small (3'0") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 8 (-1)14 (+2)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a black vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by chocolates. His long blonde hair reaches down to his waist. His eyes are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Naill was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bather soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Naill Withrethin, Male Elf Commoner 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs

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