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NPC Generator

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Advanced [show]


Einkil Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His red hair is greasy and uncared for. His eyes are amber and catlike.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Born to a Layabout, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he's in love

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Spy

Voice: French accent

Attributes [hide]

Einkil Silveraxe, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 340 gp.


Social Check DCs


Cloak Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his white fur in a pixie cut. He has yellow eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Cloak was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Cloak Paws, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 54 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Medicine +7, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1400 gp. Azurite (11 gp). White pearl (70 gp). Citrine (50 gp). Iolite (50 gp). Smoky quartz (50 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His skin is fair and his fingers are delicate and long. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Erky was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Erky's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Gifted. Flaws: Insane, Racist, Antagonistic. Bonds: Immigrant. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Erky Quillsharpener, Male Gnome Barbarian 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Nature +5, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Coral (120 gp). Amber (120 gp). Rhodochrosite (14 gp). Alexandrite (1000 gp).


Social Check DCs


Trey Moreno, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man tends to wear a red poncho over his likewise colored trousers and shirt. His blonde hair is cut short. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: Trey was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Banker job and began his own company from there.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Banker

Voice: Stutters

Attributes [hide]

Trey Moreno, Male Human Warlock 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 900 gp. Alexandrite (400 gp).


Social Check DCs


Lubash Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large grey mantle and cape that has been intricately interwoven into his tan robe. He keeps his long silver hair kept up in a rat tail. His hazel eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Passionate. Flaws: Impulsive, Racist. Bonds: Attractive, Mentor. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lubash Badger, Male Half-Orc Cleric 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Iolite (20 gp).


Social Check DCs

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