Sammal Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with top hat. His dark red hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Sammal and his spouse have recently divorced.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Andram Swift, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is kept up in a ponytail inside a deerstalker hat. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Andram was raised in a hard working conservative environment. A freak accident while working with his Baker mother left him crippled. He has drifted from career to career and currently works as a Soapmaker.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Emotional, Disease. Bonds: Attractive, Job. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp. Moss agate (10 gp). Red-brown spinel (160 gp). Amethyst (160 gp). 1 Minor magic item.
Jak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely brown suit with white socks and a vest with buckled shoes. His hair, while still mostly red, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Jak hails from a village terrorized by drow. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Joker. Flaws: Forgetful. Bonds: Enemies, Family, Has a crush. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 sp.
Oblar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Map Maker uniform. His hair is short and blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Map Maker in town.
History: He got into the Map Maker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has worked as a Map Maker like his father before him.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 pp.
Názkûga Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair has been sun bleached extensively. His thin eyebrows rest above his beady violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of a Sellsword, who enjoyed hunting, Názkûga was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Sensitive. Bonds: Rich, Criminal record, Nature. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 700 gp. Golden yellow topaz (300 gp). Onyx (20 gp). Rose (20 gp). Violet garnet (300 gp).
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