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NPC Generator

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Advanced [show]


Joser TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor, and carries shields. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Optimist. Bonds: In love, Nature, Military. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Joser TellPenny, Male Halfling Wizard 15
Small (3'2") Halfling, Lawful Neutral (CR 15)
Armor Class 14
Hit Points 72 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills History +6, Perception +9
Senses Passive Perception 19
Languages Common, Halfling, Auran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 8000 gp. Old masterpiece painting (1300 gp). Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this northern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Olunt Ungart, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 370 gp.


Social Check DCs


Mormog Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Mormog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormog decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Entrepeneur. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Mormog Byron, Male Half-Orc Aristocrat 1
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Koeth Ariessus, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. His tied-back hair is red. His eyes are likewise green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Koeth Ariessus, Male Elf Druid 12
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Deception +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. His gray eyes peer out from beneath his broad violet hat.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Sellsword, Wymar learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Addict. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Wymar Aloro, Male Half-Elf Adept 14
Medium (4'11") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 56 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Celestial
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs

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