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NPC Generator

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Advanced [show]


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his sai. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 3 years old his parents immigrated from the east. He dropped out of school before completing his studies. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Professionalism, Logical. Bonds: Immigrant. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Oblar Tealeaf, Male Halfling Cleric 4
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Erdan Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large white mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. He has no hair. He wears a mask on his face.

Personality: Erdan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Erdan studied abroad. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Erdan Sherman, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp. Jade (130 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Ahrim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His dark red hair is still thick. His eyes, though not visible through his cowl, are red.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Ahrim Sanity, Male Tiefling Rogue 2
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Dean Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, blue, dusty cloak. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Criminal record, Enemies. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Dean Accord, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Aramil Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Dilettante and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Bonds: Attractive, Poor, Job. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Aramil Withrethin, Male Elf Warlock 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 104 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Insight +3, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 2000 gp. Jeweled anklet (3000 gp). Gold dragon comb with red garnet eye (1500 gp). Cloth of gold vestments (120 gp). A silver and pearl hairclip (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs

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