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NPC Generator

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Advanced [show]


Lance Law, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut short. He has hazel eyes and a green hat with a black feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Lance Law, Male Human Warrior 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp. Chalcedony (30 gp).


Social Check DCs


Gerald Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a blue and black robe with the hood down. He wears a colorful flower in his blonde hair. His eyes are gray.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Gerald Mancilla, Male Half-Elf Cleric 14
Medium (5'9") Half-Elf, True Neutral (CR 14)
Armor Class 11
Hit Points 103 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 8 (-1)13 (+1)
Skills Acrobatics +6, Athletics +8
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Goblin, Draconic, Ignan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Golden yellow topaz (800 gp). Moonstone (30 gp). Deep green spinel (160 gp). Coral (160 gp). Rhodochrosite (12 gp). Amber (160 gp). Star ruby (500 gp). Onyx (30 gp). Moonstone (30 gp). Alexandrite (800 gp). Carnelian (30 gp). Obsidian (12 gp). White opal (500 gp).


Social Check DCs


Nordak Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Fletcher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a crush on the local fletcher

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Poor, Has a crush. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Nordak Strakeln, Male Dwarf Barbarian 7
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 61 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80 pp. Sardonyx (40 gp). Hematite (15 gp). Star rose quartz (40 gp).


Social Check DCs


Radomir Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a white suit. His hair is long and golden with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His hazel eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Radomir was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Ploughman soon after.

Motivation: Marry his brother to traveling adventurers.

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Family. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Radomir Greenbottle, Male Halfling Paladin 14
Small (3'0") Halfling, Chaotic Good (CR 14)
Armor Class 15
Hit Points 126 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)13 (+1) 14 (+2)10 (+0)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: Red-brown spinel (40 gp). Violet garnet (1000 gp). Moonstone (40 gp). Banded agate (13 gp). Iolite (40 gp). Moonstone (40 gp). Alexandrite (1000 gp). Banded agate (13 gp).


Social Check DCs


Ahrim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His white hair is heavily combed to the right. His fierce black eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is obsessed with finding treasure.

History: Gifted from a young age, Ahrim studied abroad. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Ahrim Hope, Male Tiefling Cleric 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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