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NPC Generator

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Advanced [show]


Odo Charlton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and very short. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Rich, Attractive, Family. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Odo Charlton, Male Human Paladin 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Grisha Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His silver hair and beard is wavy and long. His eyes are likewise green.

Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Logical, Impeccable. Flaws: Racist. Bonds: Job, Nature. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Grisha Hayhurst, Male Half-Orc Cleric 7
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 600 gp.


Social Check DCs


Two Llamas Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His yellow fur has been sun bleached extensively. His green eyes peer out from beneath his Stetson white hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. Two Llamas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Two Llamas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record, Immigrant. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Two Llamas Grass, Male Tabaxi Fighter 3
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Bullseye lantern. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Delg Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan shirt with thin blue vertical stripes and yellow pants, and a wedding ring on his right hand. He keeps his long chestnut hair kept up in a rat tail. His green eyes dart from person to person.

Personality: Delg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Delg never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: In love, Rich. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Delg Bigtoe, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 12 (+1)8 (-1)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


Krimp Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly morningstars and nunchakus. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He became a Stableman soon after.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Poor. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Krimp Remington, Male Half-Orc Ranger 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 40 pp. Freshwater pearl (6 gp).


Social Check DCs

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