Fragrant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His gray fur is greasy and uncared for. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Fragrant enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: To be a Mortician again; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Hedonist, Insane. Bonds: Job. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Elaim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an entirely grey suit with tan socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His hair is brown, silky, and of moderate length. His hazel unseeing eyes seem to look past you.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Logical. Flaws: Disease, Racist. Bonds: Attractive, Immigrant. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise hazel.
Personality: He has always had a great fascination with Dwarven culture. He receives visions of the future at random moments
History: He got into the Farmer business at a young age. Cursed with vampirism at a very young age, Orsik has worked very hard to control his curse. He inherited the family business which he has now maintained for 12 years.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Job. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 19 (+4) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. Solid gold idol (300 gp).
Koth Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His black hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He has worked as a Mortician like his father before him.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Job, Immigrant. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Star ruby (1200 gp). Black pearl (900 gp). Freshwater pearl (9 gp). Jade (80 gp).
Hork Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His long silver hair is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. Hork liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of illithids; and revenge
Flaws: Addict, Fearful, Disease. Bonds: Nature, Enemies. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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