Hogar Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many blue ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His tied-back hair is white. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Further expansion of business.
Ideals: Persistence. Bonds: Attractive, Rich, Religious, Job. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Theobald Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is cut short. His brown eyes peer out from beneath his deerstalker yellow hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: He was born in the south. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Lazy. Bonds: Enemies, Immigrant, Family. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Hogar Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He wears a colorful flower in his red hair. His brown eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: His mother raised him in a mountain cabin. Hogar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Celestial, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1400 gp. Moss agate (11 gp). Jasper (70 gp). Star rose quartz (70 gp). Azurite (11 gp). Star rose quartz (70 gp). Obsidian (11 gp).
Thoradin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his sickle. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thoradin is combative with any and all who dare try his patience in the slightest.
History: Thoradin was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Justice. Bonds: Guardian, Job, Adventurer. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 77 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2000 sp. Iolite (60 gp). Brown-green garnet (40 gp). Fire opal (1100 gp). Jet (40 gp). Chalcedony (60 gp).
Merihim Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy red pantaloons and a blue scarf. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Terse, Insane. Bonds: Religious. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item.
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