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NPC Generator

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Advanced [show]


Megged Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is cut close to his head. His half smiles and green eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Megged's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Megged and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Megged Tewksbury, Male Half-Orc Warrior 7
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)6 (-2) 16 (+3)11 (+0)
Skills Arcana +1, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Poor, Job. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Gerald Paxton, Male Human Druid 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dondon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, white cloak. He wears a colorful flower in his white hair. His gray eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Fighting. Bonds: Attractive, Rich, Adventurer. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Dondon Sunmeadow, Male Halfling Ranger 16
Small (3'2") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 76 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills Medicine +8, Stealth +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602211

Possessions: 5000 gp. Sardonyx (20 gp). Iolite (20 gp). Black opal (1200 gp). Jade (60 gp). Red spinel (60 gp). Moss agate (7 gp). Aquamarine (500 gp). Black opal (1200 gp). Emerald (1200 gp). Jet (60 gp).


Social Check DCs


Fargas Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a green costume with the symbols of the sun god on his torso and is in decent physical shape. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargas took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Forgetful. Bonds: Nature, Adventurer, Job. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Fargas Tealeaf, Male Halfling Barbarian 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 58 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Nelkin Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long silver beard, and similarly colored long hair. His eyes are likewise brown.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his father. Nelkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nelkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Religious. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Nelkin Tealeaf, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs

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