Berrian Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This southern man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His blonde hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Berrian never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love
Flaws: Shy. Bonds: Attractive, Poor, Immigrant, In love. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2400 gp. Rhodochrosite (10 gp). Deep blue spinel (800 gp). Jasper (80 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Barkeep, his mother struggled to pay the bills. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and many goblins want him driven away
Flaws: Depressed. Bonds: Adventurer, Poor, Nature, Enemies. Occupation: Bowyer
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
Possessions: 1000 gp. Jade (130 gp). Fiery yellow corundum (700 gp). Black pearl (300 gp). Iolite (60 gp). Jasper (60 gp). Aquamarine (300 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grom Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy green pantaloons and a blue scarf. His red hair, when down, is lengthy. He has a dull look in his green eyes.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. When Grom reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Addict. Bonds: Guardian, Mentor, Military. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Umpen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears an entirely yellow suit with green socks and a vest with buckled shoes, marred by beers. His auburn hair is still thick. His violet eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Umpen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Umpen was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Ugly. Bonds: Religious, Military, Poor, Adventurer. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Freshwater pearl (7 gp). Moonstone (30 gp). 1 Minor magic item.
Roondar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair is long and golden with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Roondar and his spouse have recently divorced.
Motivation: He is content.
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Slave, Rich. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp. 1 Minor magic item.
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