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NPC Generator

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Advanced [show]


Ûggû Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a red and blue handkerchief worn on his right side. He has a very tight haircut. His eyes are green and catlike.

Personality: He has always had a great fascination with Half-Orc culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Job, Nature, Adventurer. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Ûggû Stratford, Male Half-Orc Commoner 6
Medium (6'0") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in white turtlenecks beneath a pastel coat with brown slacks. His white hair is lengthy. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Ar-Baruk hails from a village terrorized by drow. Cursed with lycanthropy at a very young age, Ar-Baruk has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by drow. Ar-Baruk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To clean up the streets; and revenge

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Guardian, Enemies. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Ar-Baruk Sutton, Male Half-Orc Aristocrat 4
Medium (5'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 38000 sp. Zircon (30 gp). Aquamarine (400 gp). Banded agate (6 gp). Aquamarine (400 gp).


Social Check DCs


Theriatis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Guard business at a young age. He helped his father out around the business and became quite the natural. He has achieved small success as a Guard.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Job. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Theriatis Arnuanna, Male Elf Paladin 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)9 (-1) 12 (+1)9 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his long black hair kept up in a rat tail. His eyes are violet and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Gardener, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found.

Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Bertram Jamjar, Male Halfling Adept 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1700 sp.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His fierce gray eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: Anselm was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Stableman.

Motivation: Sabotage a competitor.

Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Anselm Windsor, Male Human Sorcerer 2
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Silver holy symbol.


Social Check DCs

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