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NPC Generator

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Advanced [show]


Brogg Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times, and carries greatswords. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Gifted. Bonds: Attractive, Religious. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Brogg Burton, Male Half-Orc Expert 2
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 3000 cp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Zûmug Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is typically in his Mortician uniform. His skin is also unnaturally pale. His hair, while still mostly brown, has prominent grey streaks. His eyes are blue and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He now owns his own business.

Motivation: To be a Mason again.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Zûmug Reid, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 13 (+1)7 (-2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ozyman Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. He has blonde hair. He has several tiny topaz earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is greedy; and he would like to get married and retire

Flaws: Insomniac. Bonds: Rich, Slave, Nature, Has a crush. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Ozyman Copperkettle, Male Halfling Rogue 14
Small (3'3") Halfling, Neutral Good (CR 14)
Armor Class 12
Hit Points 59 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 3000 gp. White opal (1300 gp). Moss agate (6 gp). Brown-green garnet (130 gp). Onyx (60 gp). Moss agate (6 gp). Banded agate (6 gp). Star ruby (1300 gp). Citrine (60 gp). Obsidian (6 gp). Rich purple corundum (1300 gp). Fire opal (1300 gp). 1 Medium magic item.


Social Check DCs


Roondar Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many pastel ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Roondar Bafflestone, Male Gnome Wizard 5
Small (3'8") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. Alexandrite (1400 gp). Jade (120 gp). Lapis lazuli (15 gp). 1 Good lock. 1 Hourglass. 1 Good lock. 1 Small steel mirror.


Social Check DCs


Cloak Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His fur, while still mostly lavender, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cloak wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Poor, Religious. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Cloak Of Ivory, Male Tabaxi Monk 10
Medium (6'6") Tabaxi, Lawful Good (CR 10)
Armor Class 15
Hit Points 91 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)12 (+1) 15 (+2)19 (+4)
Skills Investigation +5, Survival +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs

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