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Advanced [show]


Anselm Nibley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: The child of a Gardener, who enjoyed hunting, Anselm was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Professionalism. Flaws: Insane, Shy. Bonds: Nature. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Anselm Nibley, Male Human Cleric 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Obsidian (16 gp).


Social Check DCs


Rael Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Addict, Hedonist. Bonds: Rich, Enemies. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Rael Mori, Male Half-Elf Rogue 4
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Osco Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black costume with the symbols of the sun god on his torso. He is tall, broad shouldered and powerfully built. His white hair is unkempt and raggedy. His fierce hazel eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. After a long history of fighting, Osco and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Immigrant. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Osco Deephollow, Male Halfling Monk 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Deception +7, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Blue star sapphire (1600 gp). Peridot (80 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black clothing when he does not wear armor. His fur, while still mostly lavender, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is a Lycanthrope in disguise. Through the years after Ethereal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ethereal's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and tabaxi compassion

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Religious, Adventurer. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ethereal Grass, Male Tabaxi Cleric 8
Medium (5'7") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 17 (+3)19 (+4)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 200 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Taklinn Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is long and silver with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He's repulsed by the PC; and to be a adventurer again

Flaws: Shy, Impulsive, Antagonistic. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Taklinn Steelfist, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)11 (+0) 17 (+3)7 (-2)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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