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Advanced [show]


Sethrekar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with small hat. His black crest is matted, messy, and big. His red eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Spy, but he got bored and became a Cartwright. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Sethrekar Linxakasendalor, Male Dragonborn Fighter 8
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 30000 cp. Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with small hat. His brown hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Miner business at a young age. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Tim Merton, Male Human Bard 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 200 sp. Moonstone (40 gp).


Social Check DCs


Anselm Bradley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of luck on his torso. He is muscular with a powerful set of arms. His red hair is braided into rings. His green eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Athletic, Entrepeneur, Logical. Flaws: Impulsive. Bonds: Adventurer. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Anselm Bradley, Male Human Sorcerer 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kairon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, and he perpetually has his kukri ready. His purple hair is lengthy and is close to two feet long. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is content.

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Rich. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Kairon Rise, Male Tiefling Barbarian 5
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 18 (+4)16 (+3)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 100 gp.


Social Check DCs


Godfrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a slight overbite and is overall scrawny. His chestnut hair is thinning but still full. His brown eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Bonds: Criminal record, Adventurer, Rich. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Godfrey Ramsay, Male Human Druid 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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